The Eraser is a survival horror adventure designed in the footsteps of the classic Silent Hill and Resident Evil games, mixing their formula with brutal skill-based combat inspired by Dark Souls and Bloodborne.
The Eraser uses an isometric view combined with side-scrolling sections.
Hidden in an unmapped area, there is a town where people can get their most painful memories erased. For Ernest Bloch, the town is the last resort of getting rid of a traumatic memory that had been destroying him for years. But refusing something that has become an integral part of his personality will only wake monsters eager to devour him completely.
Tense melee combat. At its core, the combat is inspired by From Software's latest games, but with the idea of making it more accessible and less punishing for the player. There are no stats, grinding, or builds: the player's survival depends on their skill, reaction speed, and the ability to manage a very limited inventory of consumable resources.
Interconnected levels full of exploration. The flooded town is divided into several locations looped around the main hub area (for reference, think Resident Evil 2's police station). The player will look for clues and special items to progress and access locked locations. Sometimes they'll have to come back to the previously explored areas to find hidden paths and shortcuts. The town will reflect the player's progress by constantly changing its shape, so the backtracking won't feel boring.
Survival. The player has a melee weapon, but it's only a part of the mix needed to survive. To defeat enemies, the player will have to wisely use a very limited inventory of healing items and offensive and defensive artifacts, and be ready to seek a safe room when things go south.
Mystery. What memory does the protagonist want to get rid of? Is this really why he's here? What is the nature of the town? Who are those strange people he keeps stumble upon? Who left those mysterious signs all around the town and what's behind the secret doors? The Eraser uses branching dialogue, environments, and the player's imagination to answer those questions — and raise new ones.
This is a prototype of a game which might come up in some future, and it is a subject of change.
I'm very interested in your feedback about the game. Please do not hesitate to leave some comment below. Each feedback is precious for me! ;)
Love the art style. From what I played here is what bothered me: 1. As someone mentioned, the side-scrolling seems either lacking or just out of place. I immediately want to get back to the isometric view.
2. Difficult to dodge magic (electric?) bolts. Often I cannot tell whether the bolt will hit me or fly past my back. Especially when the player and the caster are not on the same height level. A small glowing indicator below the bolt might help - after all the bolt is glowing, thus sheds lights. Then again I'm not very good at these kind of games :)
Idk about 45 minute guy down there, but this thing took me a good couple hours. I've not played a "souls-like" so learning how to move and fight and stuff took me a bit longer...
I love the shadows and I think the art is a multi-dimensional masterpiece ;)
Easy Follow, looking forward to updates.
Also I ran this on a 2013 MacBook with an Intel 4k graphics card with 1.5gb ram. Main ram was 8Gb. So pretty old machine. Most of the game ran fine, except the main menu and intro animations were pretty rough. While the main menu and intro were beautiful, it might be nice to set the graphics resolution before starting so I can get a good frame rate and really appreciate the water :)
Also one bug was clicking Continue after completing the demo, I walked among the corpses of my fallen fo, and most if not all of the pickups had re-spawned so I'm super stacked on white pills for the next update ;)
i love the atmosphere, the sound design, characters, and the overall feel of it. i enjoy the pacing, design, and combat system - especially the two powerups available, those were cool! i'm honestly not sure what else to suggest, except the shadows don't fit in with the artstyle. i feel like you're on a really great path. absolutely wonderful.